This extension provides additional texture compression functionality specific to the BPTC and BPTC_FLOAT compressed texture formats (called BC7 and BC6H respectively in Microsoft's DirectX API). This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem. LW JGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. Texture coordinates for the corners set to fit the above texture. polygones: x=0 to 47 left border rectangle x=48 to sizex-48 center rectangle x=sizex-47 to sizex right border rectangle. In texture: x=0 to 47 left border, x=80 to 127 right border.
We can get these texture units by calling “GL_TEXTUREX” where X is the unit of the texture. The number of texture units varies, the minimum that must be available is 2. Just like with attribute lists of a VBO there are only a set amount of texture units available. The first thing we must know is that OpenGL uses a list of texture units.